Quoted By:
[3/3]
The daring plan to take full advantage of the clear run left behind by the Titan, both in terms of the level terrain and the wide berth that hostiles will give it for the moment, is going to shave days off of your trek to reach Forward Airbase Theta.
Assuming you and your people can keep up. Assuming that the Cradler Auxiliaries don’t return quick enough to spot you dashing across the ashen wasteland. Assuming that the Titan itself doesn’t notice you, or figuring that your small strike force is worth the bother of turning some of it’s leftover anti-personal armaments your way.
To make those assumptions work you need to move fast, with precious little breaks between running across ground to keep up. It’s not just you that has to be at peak physical fitness, you need to be strong enough to pick up anyone lagging behind. And drag them and their voiddamn gear behind you if comes to fucking that.
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Little did you know at the time, but in the Annals this insane daring act of initiative in the records covering the Dis Campaign would be referred to as the Ash Run.
<span class="mu-s">The Ash Run: Physical Test</span>
>30DC
>She Lifts +10DC
>Cradleborn: Jungle Environment +0DC, +0 Physical Re-Roll (Jungle is burnt out here)
>Clayton’s Cradle Origin +1 Re-Roll
>On the Shoulders of Giants +1 Re-Roll
>40DC
Double Fail = Stray Shot. +1 Casualty at +1 Severity.
0 = Titan Targeting Solution. Even with an eye out for any signs the Titan is paying attention, it’s still not enough time to get everyone into cover when the Titan turns its attention on you. ‘Cover’ being a very relative term here. +2 Casualties at +1 Severity.
1 = Lagging behind. Your strike force is unable to keep with the titan and is forced to break for cover in the dense jungle still two days march away from the objective. In addition, one of your number suffered a debilitating injury. -1 Ammunition. +1 Casualty at -1 Severity.
2 = Dropped gear. You made it, the Airbase is just a day away. It wasn’t easy, and you had to leave a few things behind on the mad dash to the end of the wastes, but you made it. -1 Ammunition.
3 = Rack Run. You all made it to cover in one piece, and with your shit stowed away properly. The objective is less than a day away now, and you’re in a better tactical position with the Cradler Auxiliaries prowling around. Wherever they are…
Double Pass = Peak Physical Condition. +1 Re-Roll to Close Encounter rolls for the duration of the Big One.
3 rolls of 1d100. You have TWO re-rolls. These re-rolls *can* be used on double fails for this test.
<span class="mu-s">Nat lifts, sure. But does she cardio?</span>