Rolled 85, 34, 76, 85 = 280 (4d100)
>>6064107Name: Askaluge Confederacy
Race: Elves
Trait: Outsiders
Temples Generate 2 Mana. [Mystic] receive +2 combat bonus. Population Growth is halved.
Technology: Religion I, Arcane Sciences I, Agriculture I, Mystic I, Carpentry I
Province: Agartha | Pop: 4, F: 4+(2), P: 3, W: 1, M: 2 Up: 0 |
Developments: Farm I (Arasplithanel), Farm I (Sschizex), Temple I (Hlammolad)
Resources: 2 Soil, 1 Metal, 2 Wood
Units: 1 Arcanists [Mystic I] Up: 0
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1) Recruit Shock Troops
We will press the local tribes into a melee unit of savage attackers to protect our Mystics.
2) Recruit Riders
We will press the local tribes into a skirmisher and light cavalry unit to protect our Mystics
3) Build Pasture
The mud-grown food of this realm is unfit for civilized consumption, we will focus on raising animals to purify the grasses and shrubs into edible milk and meat.
4) Expand Upstream
With a basic military, we will cow the tribes of this valley into the Confederacy with a show of force.
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Unsure if we're supposed to start yet, just gonna go for it.
In province notation I've gathered F and P probably stand for Farm and Pasture. What do W and M stand for?
Is there an important difference between farms and pastures or is it just based on what the terrain can support? IRL farms produce far more calories but are far more labor and resource intensive, but I don't know how you'd balance that in this kind of game.