Rolled 2, 20, 7 = 29 (3d20)
>>5946050Pardon the delay, roomie wanted to drink beer, trade stock advice, and watch YouTube for a bit. Now, back to your regularly scheduled programming...You think back to the ants, the beetles, the termites and other detritivores of the Sylvanwood, and to what Izirina said. You think of Zith-Zi, and Carazzi, and to Holy Luna, as you gaze upon this—if you’re being wholly honest—utterly horrifying entity before you. This drooling, oozing, armour-plated abomination represents the culmination of some dark design beyond you knowledge, and its fundamental nature is so opposed to civilization and to nature-as-you-now-it that you can scarcely even communicate…
But does that give you the right to modify it—HIM—against his will? Without his informed consent? Can you even communicate well enough to GAIN such consent And even fi you could, what would his DAD say? You’re here to STOP a war, not to START one!
So, as much as the alchemist within aches to experiment, as much as the disciple within desires to elevate this Prince of Bloodrise, you hold back. Though you love Izirina, you aren’t quite LIKE her—you are still bound by conventions, by doubt and hesitations, and by the wisdom to stop and slow down.
And so, rather than plunge into unknown depths, you hand your staff to oen of the temple acolytes,a dn you hold your ahnds before you and say:
“Let’s talk.”
[3d20 Linguistics + Sense Motive for charades; DC reduced by 2 for bringing Izirna, who is a better linguist than you.]