>>5664555>>5664578>>5664616>>5664759>>5664771You search the witch's place thoroughly, for anything useful she may have left behind. Her staff and cloak, the items most imbued with her magic, she has taken with her, but you soon discover a hidden tunnel behind the cabinet in which she has stored, among other things, her medicines and tinctures and a shelf full of leather bound books. There is also a small chest containing a purse full of runestones, some knuckle-bones, and a magnificent drinking horn covered in runic inscriptions. You sense magic in all of them. The knuckle-bones may be used to read the weave of fate, if one be trained in its art (as you are not), or more mundanely, to cheat in games of chance. The drinking horn is a true prize--or it would be if you weren't undead--for it fills itself perpetually with golden mead of a kingly brew, even as might be served in the last mead hall.
The runestones appear to have a different purpose altogether. Ordinarily they are used to commune with the gods or in elaborate rituals like that which you used to possess this body. However, these stones have been carved into careful shapes, like keys, and it is not long before you discover the lock they fit: a small puppet, made of wood, bone, and feather, in the shape of an owl. The runestones slot into insets alongs its head, torso and back, and, you suspect, if they are placed with a willing spirit at hand, the puppet will be brought to life.
As for the books, you can make neither heads nor tails of them. Of the few that have picture and diagrams you guess that one is a recipe book (for medicines and meals alike), another is a book detailing rituals, and one a journal of some kind, for it contains sketches of the tomb's layout, the troll, and even yourself.
As you cannot take everything with you, you'll have to decide what to leave behind.
>Write-in