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Like how Binnies, Humies, Dorfs, Rheas, and all the rest are mostly different but kindy same enough to get along and do business, the Myrmids are mostly different and kindy same.
That is, they aren't all one kind. Most Bugs that make cities are hivey types, like termites or bees and such. The others vary in habit and community: there's some that live in family clusters, like scorpions or wasps, and there's some that go on their own, like beetls n mantizez. Most Bugdood Fighty Ones are beetls r mantizez.
Most Bugdoodz have at least a little Natural Armor, and lots of them can fly, or make short fluttering hops that for you might require a giant slingshott. Thus, unless they're really biggy beetlz wiv face-horns as long as they are, Bugdoodz don't wear heavy armor or use heavy melee. They flavored very fine blades, thin and sharp, mounted on grips that complemented their body movements. Some have natural spit attacks, but on the whole they're not good with throwing or shooting.
They're good raiding troops, like how Rheas are good sneaky troops. If left alone the Bugs and Rheas will just chase each other in circles till the end of Time; that's why YOUre here: to throw a wrench in it.
Weaknesses, a few. They can't see very far, or in many colors. But they can pick up all movement in close range, and in the dark. If you're ambushing and in range, no need to wait for a blind spot because most likely there isn't one. Just close and deal in the shortest distance.
Bugs can pick up some scents especially well, depending on their species, but on the whole they have no nose. Or ears. They sense air movement and pressure instead, with their hedd-leggz. If you keep still enough just out of reach, they might miss you.
Their breathing holes are in their belly and chest areas; a natural chink in their armor.
Big fires and long bright light disorients them; Rhea Bards and Wizzies have been trolling with <span class="mu-b">{'TECT EPILEPSY}</span> stacked castings of Dancing Lights for a while. Hive types suffer and recover faster from light-sickness than others, maybe because their internal clock and compass are based on the sun's heat and light.
You ask if either of the Scouts ever fought or killed Bugs before. They say they have, until you clarify that you meant gibbing them face to face. Then they haven't: they just come out of a moss bank or some other concealment pelting rocks and firework bombs, then scatter when the Bugs come close, then do it again.
You rub your chin and nod as you listen.
Yup: Rhea are tiresome to fight and satisfying to ræp. But you keep your wisdom to yourself.
°°°
Next sun-up you all come out of a coverhole and sprint for the treeline into Bug territory.
The Dorf Towers can surely see YOU and the Scouts appearing on the Myrmid side of the Big Foit Ground, but youre too far out to be called their problem, so they pretend they didn't. It only takes a couple minutes before they officially saw nothing.