>>5742164>>5742257Ahh, Haunting Ground, another of the forgotten horror-classic Kinos. I absolutely love the design of the castle and stalker enemies in it, as well as the weird semi-alchemy system used to buff and defend yourself. Hewie is a bit clunky though; it's an early implementation of the "game with dog the whole way through". WAY better then Rule of Rose btw.
If you haven't, check out the concept art for the game. Features many locations from the actual finished game as well.
https://suptg.thisisnotatrueending.com/qstarchive/2021/4576661/Fun fact: I stole some of the alchemical concepts (which are just medieval alchemy lore) from this game for one of my earliest quests here- Leave the Wizard's Tower. I originally was going to have an entire quest where traveling to the various floors of the tower and backtracking to complete the Philosopher's Stone like in HG, but I decided against it because the quest was going on way too long already for a one shot.