>>6092633. . . carries the unsaid implication that so much else is worth living for.
It doesn't have to be spite, though as far as fuel goes, it'll serve you well - one of the very few things that always grows grander the more of it you share with the world.
Some things are too angry to die the conventional way. They've got too many things to hate to roll over and die, and they'd rather tear off their own limbs, empty their own hearts, rend their families, burn their kingdoms, die a thousand deaths rather than *give you the fucking satisfaction*.
But Spite isn't all there is in the whole world.
And if you're holding on for dear life to the back of the worst ride in history, leg broken, arms breaking, nerves giving up, filaments eroding, ligaments corroding, eyeballs practically melting, you might pause to ask yourself:
Why am I holding on for, exactly?
Sometimes, all you can do is run.
Sometimes, you have to plant your feet.
Sometimes.
. . . Sometimes, you have to change your mind.
A lot of stuff is worth dying for.
But the thing is, there's so much more stuff worth living for we so very rarely have to even say it out loud.
--
>Subject Everett is holding on to the back of a Spitespider, a thing that is simply too angry at the world to die easy. Watching a gaggle of woodsies sprint across the open ground between the doors and Grins bringing up the rear indicates that everyone else is heading for an exit.
This thing isn't going to let you go. It's not enough that it won't die, it will, if it can, always drag you down with it. Spite will do that.
So, what'll it be?
Are you going to die a hero? Legs fucked. Arms practically melting. Your entire left side is more goo than man. It'd be pretty easy.
Or you can throw yourself off of this creature and try to make it through that security door and hammer the terminal as you do. It won't hold the Spitespider forever. But thirty-two seconds gets you enough time to get on a tram.
Suppose you had one turn.
Suppose you might want to spend that one turn.
Suppose you wouldn't need to worry too much about your current state of affairs - trust the universe - you're in *far* too much pain to want to feel it. It's much, much better not to know.
What then?
What'll it be?
>Subject Everett can take a turn.