>>5751488Still, he leads you where you need—though you must martial the might of the Great Green Dragonborn and his young charges to do so, clearing away rubble and reopening tunnels.
“Why do we not just use your earth magic?” the Infiltrator, Halle, asks.
In truth, the reason is simple: your mana is no longer the nigh-infinite well that it once was… Or, rather, it is, but it is a poisoned well, like those your race infected in Hawksong. The Red Dragon King’s stolen soul is no longer asleep, not entirely. Every time your each down into your ancestor’s energies, you risk rousing him further, and facing a contest of dominance for your mind and body. Until you have the mystical strength to master him once more, you would rather not chance it.
The Green Dragonborn cannot follow you once the tunnel is cleared, for the carved passages beyond are too narrow. They are sturdy with the craftsmanship of the ennobled ancients, and far from the path of the Great One’s great escape and thus uncollapsed, but they were not made for twenty-foot-tall godkings.
“I will return soon,” you assure him.
However, as you proceed into the tunnels, your <Danger Sense> thrums. You may presently lack the ability to seek greater forms of <Guidance>--such as peering into the future, or spying upon probabilities related to distant travels—but your middle command of divination magic is not COMPLETELY gone for your severed connection to the Gods Below and Beyond.
“The heart is attended,” you surmise aloud, drawing your companions’ attention. “There are guardians.”
What will you do?
>Go in alone, and attempt diplomacy>Go in quiet, with your subtler party members, and attempt assassination or extraction>Go in loud—bring the Red Dragonborn, and ambush your ambushers preemptively>Write-in