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You decide to send off some fleets to deal with any of the rogue elements in the Accord's factions once and per all. It may seem strange to be finding hostile enemy combatants within this tiny border region of space; but in true astrophysical fashion, these tiny asteroids and deep-space colonies are actually light-years apart. They would be impossible to find without advanced technology, or without a little help from the more Hegemonic-minded birds, and as such two fleets over the next five years should be plenty to clean it up. While this does mean less to do work in the colonial states, you hope this will keep the Accord out of trouble. After all, you are planning to invite them on mass...
<span class="mu-s">Year 191 of the Resurrection Era</span>
<span class="mu-b">”Cijan... why are there so many coming!? All at once! This is a massive strain on resources! The cities are filled to bursting, the oxygen will run out in the habitats at this rate! Where's the water gonna come from for the hydrolysis plants?!”</span>
Cijan swallows nervously.
“You... told me to increase the growth rate... my lord...”
<span class="mu-b">”Sigh... No, you're right. I apologize. I should have been more specific. And I can't cancel their approved migration requests now, it would show indecision on my part. Isn't there anything you can do?”</span>
“Yes- Yes I think so. I'll reassign some to short terms to the less strained colonies, approve some more of the longer at-home visits to the old systems for vacationers, take the long route to keep some ship bound for just a few days longer as infrastructure is built... as well as cancel some of the more questionable transfers. Normally I can only influence the growth rate years and years in advance, but I think I can reduce your current growth rate by about <span class="mu-s">20%</span> for this emergency, reducing the resource loss by that amount. Will that be sufficient, my lord?”
<span class="mu-b">”Very. Thank you, Cijan.”</span>
Normally, your Helpers can only change the growth rate for the next migration wave, since they spend the majority of each of your five year plans planning for future growth. But Cijan, in his wisdom, turns his talents towards helping you run damage control. Your treasured immortal ancestor helps you out yet again. You just hope he didn't notice you getting snippy with him after seeing how much better he looks then you now. He's been around for so long, and yet he remains ever young...
<span class="mu-s">Year 195 of the Resurrection Era</span>
After the better part of a century, your work is <span class="mu-s">complete</span>.
The stars once belonging to the vile Hazaar, and then under loose control as the HVS, have finally been conquered fully by the Hegemony. The worlds there are new and fresh, explored more and more every day, but as the first great expansion wave ends, and dynasties begin to form on settled lands, the process will slow down. Second and third generation colonists will not see themselves as pioneers, but as servants of the Supreme as any other.