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You give Threemind your orders. It's a bit much, but the computer can certainly handle it.
You assign Cijan to grow your population rate, which is he is happy to do. While the Supreme Ruler is the most influential man in the Hegemony- an ex-Supreme like him appeals to the older and more philosophical crowd, as short in number as they are, and he seems to know his way around the mysterious hidden "deep state" of the Hegemony. The faceless men of Hegemonic control will certainly be more interested in his view of colonization. You also assign Alpha fleet to collect water in the form of asteroids and space-dust to bring the colonies- a slow and meticulous form of resource gathering, but one that should hopefully keep the colonies from being totally starved.
As for your other actions; you set up another high-powered AI server farm, find another location to build an underwater city in one of the many Hazaari oceans, and finally decide to beg the Aristocrats to help with the Hazaar biotechnology.
Unlike the more pragmatic Consortium, the Aristocrats seem to have no problem in helping you with little in return; as long as you show your gratitude and praise for them publicly. Simply put, their priorities are different then the material. Cultural and social capital is what they're after. After many gift givings and royal meetings, they eventually agree to help.
"Oh? These ancient things? I couldn't imagine these barely modified organisms to be so disruptive... I suppose for a younger species it may be a challenge. Let us help you, Jaxtians!"
While not directly designed as weapons; many of what remains from the Hazaar are bio-engineered crops, productive bio-products, medical plants with no value choking the life out of ecosystems... Simply put, getting rid of these hazards should decrease security risks in the future, and you can focus more on problems coming from outside of a planet's biosphere. While the Aritocrats total attention has been decreasing every year due to the war and all, they can finally be drawn out to help clean out the colonies...
<span class="mu-s">Year 146 of the Resurrection Era</span>
Fim holds you tightly even as the alert goes off. You've set the Threemind to wake you from your bedchambers at even the slightest concern, to spend less time here, and this one is even more important then that.
<span class="mu-r">"Please Master... just a bit longer. I miss your touch."</span>
<span class="mu-b">"No, Fim. This is too important."</span>
You push him off and don your robe as he finally relents, sitting there quietly. It's time to go to work.