>>6063680>Do you have any quest concepts that you really like the idea of, but for whatever reason aren't confident that you could run?I've had an idea stuck in the back of my brain for a while of a quest from the perspective of a schizophrenic with unreliable narrative as a feature, but I don't really think I could do it justice.
>Are there any quests you're playing that you'd like to see revisited from a different angle, or with a twist?It's old but gold, but I'd love to see German Hollow Quest again. Just a revised version of it, really. A lot of quests, especially from the /tg/ era, could benefit from a revision - writing can take a bit of a hit with the time constraints of that era. You either wrote quickly or you fell off.
>What multimedia franchises do you think would be best suited to /qst/, that haven't already generated a successful quest?I've only seen a single quest set in the Half-Life universe, which is surprising given how rabid the fanbase is for more half-life content of all kinds.
>Why don't you at least chime in to let the QM know you're reading? And do you ever share what you're reading with other people?If I don't have the energy to vote, I don't have the energy to do that much. Sometimes I share if a quest is good enough.
>What other boards do you frequent, besides /qst/?I glimpse at /tg/ every now and then just to see how much of a dumpster-fire its become. Occasionally /g/ to see if there's any new tricks out there.
READ LODESTAR!