>>6094110When you begin tossing out spells, you are reminded why duels with Emily are both fun and annoying. Neither of you are seers and your bond is only so strong. But… it is there and have lived with one another your entire lives. You can’t see what she will do, but you can predict it very well after all this time and she can do just the same. You know how each other think very well at this point. So while you understand where she will be in 1 second before twisting and casting a stunner, she already knows you will step to the left, respond with a hex to make her front teeth so long she can’t cast and has a shield ready.
So the two of you try and out guess one another, working up a sweat until she surprises to by tossing a broken chair leg at you and transfiguring it midair to a log and clips you with it; momentum is conserved when transfiguring so it hurt getting hit with two dozen pounds of wood going 15 mph. Not a debilitating strike but…
“So, really want to play Em?”
“How could you tell?”
“Fine. Depulso!”, you shout, not aiming at your twin but the shattered wood around her, blasting it towards her. She easily casts a protego to stop the wood, of course. But flinches for just a moment out of reflex, is distracted with her shield. So you quickly shout out a spell not normally taught in class, a variation Professor Flitwick had shown you; it would still be draining, terribly inefficient really, but… time to demonstrate why Charms was clearly the best subject. And this got through almost any shield you knew of that wasn't physical.
“Lumos solem abruptum!”
A small white sun shot out the tip of your wand, and you swayed some from the drain, changing it to a turn, as you shielded yourself before the ball exploded into blinding light; turned away and with eyes shut for the moment, the worst you got were a couple of spots…Emily, however? Even before turning back towards her you could hear her shout out about her “fricking corneas”. You are sure she was quick enough to close her eyelids but that could only do so much. Now was the chance to push her back, the opportunity to strike and end this.
>Roll 3 d100s +6. Emilly has -10 on her opposed rolls from being half blinded.