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"If bad guys are following you guys..." Molly clicks her tongue. "And you guys were looking for me...they must looking for me too, right?"
"Yeah. I think I know which bad guys they are." Benjamin gives you a knowing look. You know that you never really told him about the spooks but he's clearly picked up enough details over your various missions to get a general idea. "We have to move."
"Where to? We can't go back to the train station, they'd surely stop us." You know they wouldn't be able to sabotage it easily with Otto and G-Corp's help. That doesn't stop them from just attacking you on the way over.
"Warehouse is certainly a trap now!" "That slithering snake bastard and his dealer are probably watching for us too." "The demo she was meant to be has to be watched by now, I'd think." "The Q-Corp building I wanted to show the bribe papers to is certainty watched now..."
"Follow me. Act like you haven't noticed yet. Pretend we're going somewhere they've already staked out: like the warehouse."
The group follows his lead (as best as they can, really, though the fog). It's moreso that you and Kiara are actually the ones giving directions while he's simply the figurehead taking the lead.
Molly stays in the middle of the group, surrounded by meatshields, muttering about how lame it is that she has to be with a bunch of adults.
"Hey. I have ya know we're the best set of meatshields you could ask for!"
"I'm not a meat shield. I'm a metal shield." Kiara snarks. "At least get that right. Dork."
"Bite my butt, toaster." Molly throws the wimpiest punch known to man at Kiara. It, as expected, bounces right off of her.
"So, what IS the plan with her once we deal with whoever's following us?" She whispers to you. "We're not going to have all four Foxtrots following us. Right?"
"No, no, would draw too much attention. Once we're done with her we're shipping her back to Otto to deal with."
"Indeed. This group is too full of likable characters for more likable characters to stick with!"
"What about unlikeable characters?" Kiara gently knocks her shoulder into Casey. "Can't all be likable, right? You need SOMEONE to be the bad guy."
"Hm! For every yin there's a yang..." Casey acts like this is the most enlightening thing anyone has ever said. "Woah...thank you for the marketing advice!"
The group tries to hide their amused smirks. Even if Casey ain't the brightest bulb in the shed, she's nice to be around.
After a bit of quiet bantering, you arrive at the edge of what appears to be a small shipping dock. While a lot of the City isn't directly connected to the Infinite Sea, there's obviously still going to be a lot of small rivers and other passages that lead out to it. This is one of them.
The actual layout is what you expect from a place like Q-Company. The west side has a massively long warehouse that stretches out endlessly in both directions while the east side has a few large boats that get stocked with shipping crates.