<span class="mu-s">Warm Up</span>
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Every good dance starts with a warm-up. You have some choices to make.
First, is the manner of your particular approach. They're enumerated in <span class="mu-g">green</span>.You pick one, as that counts as your deployment. Either right through the front-door, or some particular trick that requires some extra effort but has the potential for dividends paid later.
Second, is any optional activities you attempt on your way in - you can do this no matter what your approach is, and they're enumerated in <span class="mu-b">blue</span>. Indicate this <span class="mu-s">but don't roll it</span>. We wouldn't want to spoil the surprise, would we?
For any given approach or target, the total margin is what matters - so if someone fouls up magnificently, perhaps someone else can aid them.
If you spend time carefully working up a plan, <span class="mu-s">Foresight</span> accrues on a team-wide basis. Anyone can tick one in later to roll 3 times and pick the best of a given set <span class="mu-i">or</span> a few other interesting things, plans and contacts depending.
Despite listing all that first, it's probably the last thing you want to do because once you make the choice, it's locked in and you're off. So have some patience and commit when you're <span class="mu-s">ready</span>.
>>5852769Much more importantly, is all the clever, careful plotting that goes into preparing for a scrap proper. While your approach sets you up, now is where we take a step back, take a breath, and rely on your <span class="mu-s">contacts</span> and other other sundries that might be handy and other tricks you can rely on (Butcher appears to have made some friends, and those certainly can try a given Task)
You can reach out to a contact both here, in the Warm Up, and later, in the thick off it, so using one now doesn't exhaust it for later. <span class="mu-s">If</span> you opt to not overburden your friends with requests, you <span class="mu-s">do</span> get a bonus to a contacts Reaction roll later (So the help they provide then is much likelier to be much better).
What's relevant is that <span class="mu-s">Contacts</span> are rolled to help you set plans in motion, alter the conditions of the terrain, prepare caches of small items, or help you work towards kit and tools you might feel you need. It's nice to have a network.
So work out a plot, plan a little, and if you think you have a good idea, tag in a Contact to help provide something. Multiple contacts can work together on the same task, if you ask one and it fails. The skill rating is modified a little by the nature of the task itself.
<span class="mu-i">Finally</span>, you shouldn't be a slouch yourself either. Consider this kind of Warm Up a sort of "broad-time" phase. You get 1 general action yourself as well, which is basically one broader skill or style roll to try and do *something*. You'll get better at this with time.
==<span class="mu-s">General Requests</span>==
<span class="mu-i">relevant contact skill is modified by the oddity of the request</span>
+4: Quick, easy, simple
+3: Two out of the above
+2: One out of the above
+1: You opt to spend your action to help, pass an understand check