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The <span class="mu-s">GrassGreen</span> Matriarch pursues an agenda of creating simple trails and way markers, to identify good hunting grounds, safe hiding spots and the way home.
>4
This backfires : the territory of the tribe is an historical territory of migration from packs going in and out of <span class="mu-s">The Crack</span>.
Other packs use the trails (degrading them), unintentionally stealing preys or triggering the traps. This led to aggression and minor bloodshed, with 3 death on your side before the situation is sorted out.
Trails end up degraded, tribe a few member shorter, but no more bad consequences for now.
The <span class="mu-s">IceyOne</span> Matriarch keeps on singing with her daughters in their off time.
Upon a life spent on her craft, the tribe created a few multi-voiced songs, desirable to males that sometime abandon their pack to follow your tribe.
>98 : Songs Harmonization - Passive male poaching by seducing them each turn (1d3 rolled behind the screen by yours truly for now.)
This lead your tribe inching closer to its current sustainability limit.
The <span class="mu-s">Cerulean ans Lilac</span> tribe started to sculpt the walls of their Ice nest with important events : healthy children born and successful hunts are typical scenes depicted for now.
In addition, the tribe use live Grass Moss, plucked from the middle patch, to give the Psyker Shine of spells for the few hours where the nest is occupied.
Sadly, this primitive art of <span class="mu-s">Artistical Ice Carving</span> disappear with the nests.
While some are kicked out of their home, other busy decorating, some are making unseen structure.
The <span class="mu-s">Whitemane</span> tribe establish a few temporary nests around stove-groves, by creating a walled-star shape mounted by a smaller, opened star, benefitting from a nice heat coming by the miracle tree.
Of course those nest melt quite fast, especially so far south, but Under Hunter sleep better and more comfortably.
A year have passed : 400 days have come and go, your matriarch are getting old and reached menopauses - except the Jupiter's one, which have been replaced because of fatality.
They still advise the tribe, but younger blood will replace them for leading.
>Very short life expectancy : you can't pick the same action (or even something I'll judge too close) on incoming turn as the new packleader will have different priority
>How do you want to develop your tribe?