>>6069857>>6059695As mentioned already BananasQM I was incredibly impressed by your worldbuilding, everything fitted coherently and seemed to possess a purpose and believable rationale in the world, from the coral, the sweetwater, growing whale bones, the Fruit Barons, the strange mystical occult Deaths religions etc. I also particularly enjoyed the Immortan Joe moment, (Do no become addicted to water etc...)
>>6067081>>6067086>>6067091it felt like a powerful spectated anticapitalist inequality moment, your writing was very elaborate and moving, I wonder though if instead of merely prompting a private individual moment of introspection, if it could have been interactive (ie, use it to incite a riot... or denounce the agitator, sycophantically attempt to win favour by pandering to the sweetwater Barons etc)
I actually also really appreciated your art style this time round, as you know I myself prefer the sort of AAA videogame concept art ultrarealism look (I admit I could never really get into your space quest because of the art style) however this time round, your yellow sand / black ocean palette felt aesthetically very idiosyncratic and compelling, I really liked the anglerfish moment (I didn't say anything to the other players, but I instinctively felt as a DM that was definitely going to happen lol). I also did enjoy the shock gore moment at the end, that was not something I anticipated but it was very exciting to witness and finally confront the supernatural and gruesome manifestations of the Deathless too.
Aside from Kenshi, I felt the encounters resembled the pacing of Highfleet (have only watched this, not played it) it felt more like interspersed vignettes as opposed to a "building momentum" narrative. I think this rhythm is fine for the sea island hopping trading game etc. I also thought it would be more interesting to pledge allegiance to the human factions (eg Fruit Barons or Mistress island etc) than the Deaths, which (until the very end) seemed a bit more of a mystical abstract concept versus the human npcs.
Something I was wondering about was whether "privateers" and Letters Of Marque And Reprisal exist in your setting, ie sanctioned piracy (perhaps raiding sponsored by Fruit Baron patronage?) Maybe that is too gentrified for the harsh anarchic post apocalyptic feel though. In my mind I concur with the other anon,
>>6069865I envisioned the world "look" to be more similar to Waterworld than Master And Commander or even Moby Dick etc
Overall the world setting is really excellent, I was very excited to read it! I also did enjoy your crew interactions, they were all memorable to me and quite distinctive. I very much look forward to any continuation in this setting in the future!