>>5610438Nikandros (Nikon)
Level Two
Height: 6’10”
<span class="mu-s">Kleos</span>: You’re almost famous! +0 to Kleos checks. Deeds below.
• Petteia Champion of Skyros, He Who Found Achilles
<span class="mu-s">Timae</span>: That of a typical impoverished country lord. -5 to Timae checks. Riches below.
• Mycenean Chariot: Courtesy of Electra.
• Ancestral Arms and Armor: Bronze Panoplia, Spear, Sword, Shield, all of Royal Quality
<span class="mu-s">STATS</span>
Strength- (18/24) (+6)
Agility- (13/20) (+1)
Constitution- (14/24) (+2)
Willpower- (12/20)(-2) (+0)
Intelligence- (17/24)(-2) (+3)
Charisma- (11/20)(-2) (+0)
Regional Alignment: Thessalian (+3 STR, +3 AGI)
<span class="mu-s">Epithets</span>:
• Bouleeis: Of good counsel (from Tactical Genius)
<span class="mu-s">Traits</span>:
• Dutiful: You get an extra stat point per level.
• Tactical Genius: +6 intelligence, +4 intelligence cap, +4 skill at relevant matters. This trait also makes it so that (within reason, non-technical) military write-ins are accepted.
• Giant: 4 to strength and strength cap and +4 to constitution and constitution cap.
• Disfavored of the Rivers: 1 agility, -1 strength, -1 constitution. You will also be hit with 1 automatic failure per thread on rolls pertaining to these deities’ interests: these are understood to be divine intercession IC. -3 when interacting with aquatic daemons. Additionally, this trait may be later upgraded to Enmity.
• Fresh Olympian Blood: +1 to all stats and regenerate 2 health per turn of combat. +3 when interacting with daemons. You can see and talk to supernatural entities without assistance.
• Sympathy- +2 to social rolls with suffering persons, may later change to Empathy.
<span class="mu-s">STATUS</span>
HP- (10/10)
• Concussed: For a limited time, you suffer a -2 to all social stats.
<span class="mu-s">Skills</span>:
• Petteia: +4 to the game. (Tactical Genius)
• Command: +4 when commanding your troops personally in battle. (Tactical Genius)
• Sympathetic: +2 when interacting with suffering persons. (Sympathy)
• Divine Aura: +3 when interacting with daemons. (FOB)
• River Gossip: -3 when interacting with aquatic daemons (DotR)
• Divine Regeneration: Heal 2 health per combat turn (FOB)
• More skills to be uncovered as circumstances and traits necessitate.
<span class="mu-s">Inventory</span>:
• Two charges of Nepenthe, a potent drug. Purgation of all sadness, all grief, and more importantly any curse of the psyche. Worth a kingly sum.
• Ancestral Armor: +2 to wound rolls
• Ancestral Shield: +1 to wound rolls
• Spear: 1d5 + Str + Spearplay damage
• Sword: 1d5 + Str + Swordplay damage, -2 to hit against a spear user, -2 to wound against a shield user.