>>5951059>>5951061>>5945628>>5950888wow, thank you so much for this amazing recommendation kind anon!
This is indeed exactly the aesthetic, I never would have found this obscure film by myself, I see now from researching wikipedia that the cinematographer of that Double Dragon film is actually the same guy who shot a lot of John Carpenter films, so those matte painting aesthetics make sense! I know all anons possess secret inspirational troves of curated references of beautiful film and videogame images, I wish more people would share them on qtg, I MUST HAVE THEM I MUST POSSESS ALL THE MIND IMAGES hehe
Obviously the "post apocalyptic looted urban highways / ruined city" is not a new concept, just from what I have played I can think of The Last Of Us, Days Gone,
>>5947061 Dead Island Dying Light etc many many zombie type games or whatever they are doing in Haiti right now, Condemned Criminal Origins has the same feel to me as well as FEAR (2 & 3), I suppose The Division is sort of in there too (have not played it). But I am just impressed by how John Carpenter in 1981 created a film that continues to feel utterly contemporary, incredibly shocking and irresistibly relevant. It is strange to me how the imagined John Carpenter ruined Americana postapocalyptic urban wasteland is sort of like a psychic shadow, an imprint or symmetric haunting that echoes the postSoviet type landscape on the other side (Escape From New York... Escape From Tarkov... all the STALKER Metro 2033 type stuff etc)
Think of how in the military raid extraction shooters, the key item is to loot food / nourishment / nutrition sustainment etc. to maintain energy, hydration
In a way, the ruined John Carpenter urban horror looted wasteland is actually the soul of burgerpunk
>>5946372>>5934328>>5934330made manifest; this is the hunger consuming the burgers, this
>>5951059>>5951061>>5950888is what resides within the psychological interior, the landscape inside