>>5220262It's not against the rules to veto a vote-- just in most cases it is generally frowned upon, and you're guaranteed to get some lip from your players if you do so.
There are only two special cases where you can veto a vote:
>Your player gives you a ridiculous write-in (i.e. something extremely out-of-character, metagamey, or derisive to the overall quest)>The veto fits the narrativeOtherwise, like every other anon said, don't add votes you don't want to happen.