>>5981260The heavily wounded Chaos Knights will ride out to destroy the militia next to them (effectively remaining in place but scoring an easy auto-kill against militia on the plains), whilst the Knights with only minor scratches will charge the militia defending the village to break them and leave the settlement open to plunder. The Kurgan Horse-Archers scout north two hexes to check if any further foes approach the pass, then return south two hexes once more to return to their turn's starting point.