>>5312906Chadaklin pinched the bridge of his nose, “Just go get the plans and make sure you aren’t spotted.”
“Your concern for me is, as always, endearing,” said Grez, batting her eyelashes.
“My concern is mostly for the coins that’ll be lost when they find and beat you within an inch of your life,” replied Chadaklin, then dismissed her with a wave.
Grez went to, begrudgingly, do as instructed.
Eventually Grez returned. She held up the purchased plans and was beaming with satisfaction.
When she had returned to Arcane Avenue she had faked a sense of embarrassment and helplessness.
Oh, five hundred gold pieces! Such a large sum of money. How could a young girl ever acquire such a mighty sum!
She had then upended her bag on the counter just as the first signs of contempt began to appear in the face of the shopkeeper. Truth be told, Grez was happy to be rid of the gold. Not only did it make her feel like she had a target on her back, but the massive amount of gold had been quite heavy.
Chadaklin had been waiting for her.
“Here are your blueprints,” said Grez as she entered the [Jungle Room], then tossed them to the ground.
The plans were hastily devoured by the dungeon and then studied.
[<span class="mu-s">System:</span> The Dungeon is now able to construct a “Gauntlet of Phantasmal Punishment“.]
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<span class="mu-s">[Gauntlet of Phantasmal Punishment]</span> <span class="mu-i">- Trap (3 DP, Minimum floor: 2 – 6 DP)</span>
Maces, hammers, bolts, and boulders. This magical dungeon-defence system has it all.
This intelligent trap is smart enough to pick the best weapon for the job.
Strong, but slow? Darts.
Perceptive, but weak? Hammer.
When in doubt: Boulders.
There’s also axes, just give the trap a bit of an edge.
<span class="mu-s">Restrictions</span>
- Minimum Floor Requirement: 2
- Unique. Only one instance of this trap can exist on a floor, though it can be expanded.
<span class="mu-s">Effect</span>
Upon entering the hostile creature has to make a DC13 Saving throw.
The statistic used is the lowest statistic between: Strength, Dexterity, and Wisdom.
Upon failure, the hostile creature takes two (2) points of bludgeoning/piercing/slashing damage depending on the weapon used.
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