Quoted By:
"for your consideration mistressssss"
Ground floor + basement
-left guest room gutted to expand kitchen and dinning area
-dinning area changed to a communal eating location, and maybe even bar at night, for guests / visitors / sailors / passerbys
- bone boys working the kitchen and as staff
- possible income generation
- Flower garden surrounding the tower to make it seem more inviting and hide the "corpse smell"
- vegetable garden for eating and exotic garden for alchemy
- basement larder space added for supplies with CLEAR separation from necomantic area to prevent cross contamination
- sun room replaced with green house, additional glass table can be added for sitting
- right guest room gutted for multi purpose room
- most Teleporters removed, wizards' digest magazine quotes that 9 out of 10 adventurers prefer wizard towers with regular progression over teleporter zig zagging
- garden shed that is also a second entrance to basement for subtle corpse transportation
- discarded corpse matter used for fertilization
- alchemy room removed due to danger of EXPLOSION at the BASE of the tower, lack of ventilation, and danger to cafe area patrons (recommend placement much higher up)
- Panic room now placed behind 100000 waiting power liches
I got other opinions for the higher floors but didnt want to get too autistic