>>5330849Edited this to include some Wargear options to give Talos ranged firepower.
https://docs.google.com/document/d/1sDvhQvCHPZC3ytGqDqoVb16sH--IUcB7JOKRVPKsSbc/edit?usp=sharingI was coming up with various ranged weapons based on cool stuff from the tabletop rules when I became very concerned that a lot of those ideas (which were essentially refluffed weapons from different admech/sm units) were way too OP. Especially since I'm comparing Talos to the Hexmark Destroyer and he has six bloody arms to fight with.
So I moved those things to the bottom to Experimental/Conceptual section, since in setting we haven't done any actual Vulkan style artifice weapon creation. I dare to say that its questionable whether Talos current Eradicator Weapon and Omnissian Axe is even been tweaked by him and not just standard as any other as it hasn't been mentioned in the story.
To that end I just aimed Talos current Wargear options to just be regular unmodified vanilla variety pistols. The idea is that as we play the Quest, Talos will likely be able to enhance or find/make better weapons or custom stratagems that we might develop in the quest (which also will be based on rules/wahapedia).
The way to go for Talos/Quest I can see is "what we do in the game/fluff, and how it translates into the rules". I'm starting to understand that the QM is likely playing the game in the background, perhaps even with dice.
Reminder this is purely speculation.