>>5982916Even if the Kossacs are movement 5 (And I think they're movement 4, as Kataphract equivalents?), there's 5 tiles of plains before they reach the hill, so if I just keep moving away the knights are safe from them. What they aren't safe from is the Kislevite militia, who can get into hills and kill the wounded ones on their next turn.
What I'm thinking of (correct my reasoning if in error?) is pic related; take out both militia whilst they're in the river with my 2HP Kights and Horse Archers, then move on with their remaining movement space. The strelsy aren't fast enough to shoot at anything that's in the hills next turn, the Kossacs are just a little too far away to reach the hills; and both those units would only be able to attack the Horsemen in their new spot in the village ruins from on the same square in their turn (the one with the green triangle) at their maximum movement, so one wouldn't be able to move to there, and it'll live one more round. Yes, the Horse Archers will probably die in the turn after, but with my half of the loot Mulrog took from Kursov I can just buy another.
Meanwhile, the Cataphracts will just head four hexes directly north... either they draw off the Kossacs to chase them, or I can potentially double back and nibble on the militia.
>>5982925My response would be to suggest informing Rue'Vahn's Warbeasts (and the new Norscan/Minotaur people if I know of them). And will hold my tongue on telling anyone else whilst I await a response.