>>5726921Spiritomb merely glances around, wondering if this is a realm they could have spawned into. The human part couldn't have been directed at them and unpredictability is something they have long since embraced. Is there really any reason for them to get involved?
While Xerneas clearly hates ghosts like them and had a hand in the confinement they escaped, the bounty money Spiritomb has prioritized is already secured and Spiritomb doesn't particularly care about what Xerneas has been doing. However, learning how Xerneas managed to confine them could be useful information to getting out of their seal. In the end, they settle on staying for one reason...
Because they can.
Thanks to their conservative approach to escape, they have entered this place at peak performance.
>Spiritomb's moveset:Poltergeist
Dark Pulse
Confuse Ray
Silver Wind
>Items:Spiritomb cuts off inventory there.
"Items? Items exist solely to be sold."
They glance at their Odd Keystone and Obligatory Merchant Carpet(TM).
"...Most of the time."
As Xerneas sics his spatial slave on the Lost Hope Guild, Spiritomb just does a motion of cracking their "neck."