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The next few days are spent leading Jurvaz across the mountains, teaching him how to tell cereals apart from other grasses. Together, you harvest their grains and search for arable land where you can plant them. Eventually you to find a patch of the mountainside where the trees are sparse yet there's still enough soil to work with. Your next lesson is about tilling the earth and sowing crops. The biggest problem is that you're a layman in this field so you have no doubt that you're screwing this up somehow, but only time will reveal your errors.
The exercise serves as something of a bonding experience as you try to treat Jurvas as an equal instead of a knuckle-dragging savage. The two of you toil side by side, as comrades rather than a slave and his master. He even goes an entire day without referring to you as a god! Despite this, there are a few rules that you ask him to abide by, one of which is that he must stay away from the Cryostasis facility. The chambers and their nanites mustn't be touched until you have a greater understanding of them.
You awaken on the fifth morning since you were asked to leave the village of the Voss. A lack of suitable bedding leaves your body aching while your breakfast of taproots and chestnuts leaves your appetite unsatisfied, with only a few days of sustenance left. At least you have plenty of water, thanks to a nearby stream that Jurvaz found.
Yet before you're able to leave Dispenser 300-9, you hear something on your way to the outer reaches of the bunker. It's the clamour of voices and feet thudding against the floor. Someone else has come across your home and have welcomed themselves inside it. You ready your SMG while you gesture for Jurvaz to stay back – you don't trust him enough to put a gun in his hands just yet. Following the ruckus of your intruders, you eventually track them down to a dead end.
It's the Voss. Eighteen of them, terrified and exhausted. They're led by none other than Blayz, who looks worse for wear thanks to the swollen lumps that his skin is covered with. All of his pride has evaporated since the last time you saw him. As soon as he sees you, the chieftain freezes, his dark eyes fixed on the barrel of your gun – which is pointed straight at him.
“I thought you had left,” Blayz wheezes.
“I left your village like you asked, but this is my home. I'm not leaving it behind. What are you doing here?” The chief takes a step towards you, only for you to flick the safety off. He doesn't understand what you just did, but the audible click of metal is enough to make him pause.