- You see the Wizard's invocation of sorcerous power has awakened something in the Guillotine Knight. There is a horrifying grind of metal and rope, as it lurches and struggles to raise itself to its feet, unbalanced, top-heavy and tottering, as its sharpened axe-blade head is slowly winched and hoisted in glinting anticipation...
(You think the Guillotine Knight likely possesses a lot of Strength, but appears a little unbalanced, because... well, he has a massive guillotine axe raised on wooden pillars nailed to his headless neck. The Guillotine Knight will act after you take this turn. Thinking back to the headless skeletons, absent any skulls,
>>5482897you have an ominous sense of foreboding as to what this monstrous tortured abomination desires...)
>Write in what you would like to do. Please assign every action to a hero, thank you!>Also, roll 10d6 (I will apply the rolls in order of your mentioned actions)>roll 1d100 to fire the cannon. No need to aim at this range, you kill the Guillotine Knight instantly on a roll above 50.