>>6069821You breath, and eliminate both (2) remaining ghouls, and (6) approaching ghouls.
[rolled 8, less the 2 in the active play field is the 6]
3 More ghouls approach slowly, and wade through the water. You check your surroundings and see the current is moving distant objects in the parkinglot, and you also notice, despite the noise, that the shelving units are shifting within the warehouse. and may topple if ignored for too long.
Before turning away you see the office wall buckle, the door break through, and the wooden furniture come floating into the warehouse, creating a Hazard.
[Hazards can strike at random, even if you see them coming, and can create dangerous interactions, of not neutralized]
>>6069784The Merchant's hand slips on the chain twice(78), and he catches himself before falling into the water, and manages, at minimum to (4) avoid drawing any more ghouls.
The Merchant
>breathes>Focuses>pulls roller chain[My 3rd and 2nd digit determine success] 1-7p, 8-0f
[1st avoids ghoul draw] 1-5p, 6-0f
You have 3 actions
You can Dispatch ghouls, focus, breath, reload, distract ghouls, or your own idea.
[3rd and 2nd digit determine success] 1-6p, 7-0f
[1st digit avoids ghoul draw] 1-6p, 7-0f