>>5454535>>5454540>>5454580>>5454592>>5454645>>5454737>>5454789>>5454919>>5455124>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.Avoiding conflict and avoiding trouble are your concerns, so preferring the cautious approach you try and persuade the group of Zeni's choice to go the long ways to Bexley. The best chance of avoiding potential conflict this way, although perhaps not trouble if your time with the group thus far has been any indication, the volatile lot.
Still more difficulty than even before, to limit the infighting and keep everyone together and alive. More than once you have to directly intervene with a little divinity to stop potential bloodshed, trying not to outright manipulate anyone but reminding them of who they keep company with.
<span class="mu-s">"Begging yer pardon Sir... but I follow her grace, not yerself."</span> Jean speaks imposingly, unmoved by any.
<span class="mu-b">"You think to speak this way to a caballero? Lord of Eindward, but where is that now?"</span> Montez takes offense at any foreign (to him) noble sort trying to give commands.
With the most significant matters... somewhat smoothed over for now, being that of Keely's plague and Zeni's ancestry, the group moves down a step to whatever next troubles there are. Namely the social hierarchy with the group and difficulty navigating it or trying to make certain of things. The matter of highborn versus lowborn is a particular issue, with Darry continuing to assert himself above the others, using his accepted status as group leader as justification. This comes into conflict with the devotion others have in their favor for you, as they hold an apparently divine being in higher regard than their former lord.
Although this might simply be settled by putting your foot down, you're given cause for consideration when Sir Tyne stands in favor of Darry's assertion of the hierarchy, believing it to be for the best and for stability. All the while Montez remains at odds with the whole situation altogether, given to the thought that out here beyond towns, combat and experience are what matters first. Only Rene remains unspoken through the entire matter, but because of his youth and uncertainty rather than a position he holds.
<span class="mu-r">"Once we reach Bexley, will any of this matter even? Things are going to be different, they must be!"</span> you try, again as always, to mediate and keep things civil.
<span class="mu-s">"What if they don't'n even let us in?"</span> Keely wonders aloud.
The bickering of all these mortals remains a constant draw on your focus, it's just a good thing you are so patient.