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As you begin to piece together the pieces of Naram's mind, you begin to find that a good chunk of the remains of his psyche are beyond repair. There is a core, the slightest in essence, that remains intact amidst the chaos and destruction.
It is, unfortunately, quite difficult to mend that which was broken, and by the time you are finished, there is no more naked man, but a man restrained, mumbling to himself in somewhat comprehensible language, which came apparent when you left your mind and returned to your resting place around Samarda's neck.
The man's eyes hold a glimmer of recognition, but it is not much, whereas previously he would only murmur gibberish. He could now begin to form semi-coherent, though not always understandable, sentences.
<span class="mu-i"> ''Shadow…falls…across land, all hope lost.'' </span> These were the words he repeated as his attendant fed him his food.
He murmured out more about the snake strangling his sister's neck, his brother a slave to metal, sham religions, and impending doom. You had Samarda gag whenever it wasn't food or drink time, for you knew damn well what would happen if they stopped and listened to what he had to say.
The road continued on once more as you left the desert and went into the great grasslands, where the sky seemed to stretch endlessly above. It wasn't the steppe yet, but if you moved further north, it would most certainly be so.
Though the open terrain was soon broken up by the hilly formation known as the Demon Hills, here and there scattered castles stood guard against a wasteland that came out of the mountains.
Minatyr itself was a great settlement, with dark stone walls that protruded heavily against the horizon, a stark contrast to the vast expanse of greenery that surrounded it. The town bustled with activity, traders coming and going, guards patrolling, and the distant sound of blacksmiths hammering away at their craft. It is the beating heart of the crusade against the remaining demon hordes.
The caravan here would sell some of its excess metals and arms, as well as food, but you were here for other matters entirely. Ancient towers like this, filled to the brim with ancient knights and other lorekeepers, would be your best chance both to learn more about this world and to scour the vaults below for forbidden knowledge which might be gained, which might give unto you the means to return in proper.
Though this time they were allowed to camp inside the city walls, the outside being too dangerous. It would take some time for your minions to get some measure of this city, but they would be able to blend in, for this was quite the multinational city, so none batted an eye at the desert caravan so far from the desert.
What would you like Samarda to do?
>Visit the public library; you wish to know more about this age.
>Find and scout out if there are any sewers and catacombs.
>Send her out to gather information on the city's political landscape and key figures.
>write-in