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==Masquerade Ball Finished==
Wonderful work, maskmates !
Now let's leave this place, before the Raincatchers and the Rats come to brawling proper and we get tangled in the the throwdown between our distant authorities and Rinik's underfoot empire.
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All <span class="mu-i">surviving</span> maskmates... <span class="mu-s">advance</span> a little:
Base Contract Pay:
+12 Bits
+125 cold Coins.
+1 Reputation
+1 Maskmyth
<span class="mu-s">Core</span>
If your Guard is less than 15, bump it by +1
AP, Agility and RP does not and cannot increase this way.
<span class="mu-s">Array</span>
Increase any array stat by +1
Health, Psyche and Grit cap at 4
Reaction and Focus cap at 16
<span class="mu-s">Style and Skills</span>
Accrue 1 Style point <span class="mu-i">or</span> two Skillpoints. Bump up a skill or a Style.
<span class="mu-s">Masks</span>
<span class="mu-i">Unclocked the following Maskmarks</span>
<span class="mu-i">Maskmarks either add -1 to Self Control.</span>
>Ash and Smoke
Roll vs Influence to add <span class="mu-i">Fire</span> or <span class="mu-i">Smoke</span> to next action *or* inflict it on the environment. +1 per Focus spent.
>Swordhunter
Roll vs Sense to <span class="mu-i">sniff out</span> nearby weapons.
+1 base effect against armed opponents.
( It should be noted that awareness makes for easier defenses )
<span class="mu-s">Kit and Bits</span>
Stolen a bag full of Mothdream
Acquired some small knives
Acquired some long, flowing Cloth
A few curious masks.
We'll see about fashioning the stuff into something useful you can bring in your limited pockets for the next Ball, how about that?
We'll have a bit more here later.