>>5782598The best route, in your mind, is the fastest one. The longer you spend in the dark the higher the chance of you being caught. With this in mind, you look toward the old hearse.
Old, dented and in need of a paint job, the car might just get you where you need to go. You briskly tread towards the coffin-carrier, and try the door. It’s locked, of course, but there’s nothing that throwing a rock into a window can’t fix. When the window shatters, you reach round and unlock the door. With a satisfying click, the door opens when you pull the handle. You step into the car, fiddle the screws out of the steering column, and look at the wires. You did this once or twice back when you were in school, but you’re rusty.
>One person roll 10d6 (this time not bo3)