>>5574759>>5574754You will get these results some months in the future, but I'll post them now.
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Copernicon comes to you with results of your scouting missions:
>Milord, I have good news and bad news. Overall, all three scouting forces have managed to return home. However, our enemies know how to dance, in Styria and Loxomod we were almost engaged and had to depart. Your wise decision to bolster scouting forces with the light cruisers ensured that enemy was not too keen to pursue and no casualties were suffered, although no useful data was gathered either. Situation with Neveron is a bit more complicated. The infiltration was detected and our force was ambushed, we suffered losses, but we managed to gather some very useful information.+ Scouting party casualties +
[1-30] Dauntless light cruiser damaged, repairs will take 1 year
[31 - 45] Dauntless light cruiser damaged, repairs will take many years, don't expect it to return to the Crusade
[46 - 60] Escort Squadron got lost in the warp translation. Roll d7, on 1,3,6 they will return in 1 years time.
[61 - 75] Escort Squadron was destroyed in battle
[76 - 90] The whole task force hit a warp time dilation event and will return to reality in d10 years
[91 - 98] Light Cruiser was captured by the enemy
[99 - 100] The taskforce brings a nasty surprise with them
+Neveron+
Neveron, famed religious capital of the Styrian Triarchy. Majority of the planet is covered by endless dunes of desert and most of human life is concentrated near the few rivers and coastlines of the planet. Rough estimates of the night-time luminosity of cities indicates a population of between 2-3 billion. Garak, the main one of the three moons of Neveron, is also inhabited, although estimated population is around 200 million. It is also heavily fortified and contains numerous anti-orbital defences and system-wide anti-ship weaponry. It will have to be priority target for the Crusade to take out if the fleet is to operate in the system freely. Notably, scouts warned of the very dangerous warp currents surrounding Neveron (note increased danger of warp accidents).
Notable cities:
Verdo Strazar - River delta city of around 50 million, contains the Enlightened Crystal Palace, the main priestly palace of the whole Styrian Triarchy. Orbital pictures do not indicate any significant defences.
Meja Strazar - Hive of the planet, containing possibly as much as 1 billion inhabitants, built on the ocean coast.
Arja Strazar - desert mountain city, quite decentralised and stretching across some some 20 kilometers of a mountain range. Notable a significant part of the city is just carved in the stone, likely that there are many tunnels and holes where defenders could hide. Expected to be the hardest to take.
At the time of the scouting there were 3 light cruisers and 2 Esctort squadrons in the system. There was also a warp wake of a capital ship that seemed to have recently departed.