>>6035479Given the lack of support for fiend-summoning, I'll refrain from doing so.
>>6035374>>6033621>>6033687>>6033817>>6034235>>6034246>>6034662No magic sites have been found. Unfortunate.
Terrym fell as easily as every province before it; although one of the next two provinces that Delila is faced with looks to be quite the challenge. The other, however, looks like they'll crumple at the mere sight of a Rephaim.
Gilged, however... THAT, was a battle! To get this out of the way, we've finally found out the blessings of Caelum's so-called god; Enchanted Blood and Spirit Sight. A weak blessing, for a weak god. The Rephaim were able to rip through their province defense and sacred troops, de-winged birdmen armed and armored in ice who gave up their only advantage as a show of faith. A pity, the wings had good meat.
Their customary assault on Mamre failed; although he is now stripped of all but one of his guards; the others fell in his defense. <span class="mu-s">In lieu of new guards or orders to the contrary, two of the Rephaim will take it upon themselves to defend their commander and prevent themselves from being left without leadership.</span>
We've taken Gilged successfully, but an army has cut us off! Gryphon Rock was assaulted after we left it, and the province defense put to the sword. We'll need to tread carefully to avoid being hemmed in.
The third tier of blood magic has been researched. We may now summon Se'irim, goat-demons posessed of great rage and much physical strength, as well as Devils, fire demons of Inferno. There are other spells, but those are the most important to us.
As well, from next report onwards, the map will be noted with the strength of faith each province presents. (IE, I just remembered to turn on the dominon candles option. The income box will NOT be on because it removes the names of hostile and neutral provinces, which are very useful for coordination)