Quoted By:
You change a little - and the world is different.
Gain *one* of the following Traits.
>8,4
" Snap my fingers and then . . . "
!Wild Exacerbating Power
3 AP steal a dice from any roll or event within 1/2 Focus (might be your own, in which case it's just stolen from your next relevant action)
1 AP to add stolen dice(s) freely to any roll or effect within 1/2 Focus.
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>9, 3
" Look! The candlelight! It makes them laugh! "
!Wavering Shadows
Roll vs Focus to generate, push or pull <span class="mu-s">1.5 x</span> Margin shadows. Shadows within 1/3rd Focus AoE can be interacted with, performing minor and major tests. This includes attribute tests, such as mobility and strength.
Shadow simulacra is dispelled by light, generate cold instead of heat.
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>Roll 3, 7
" All this luck, and for what? "
!Controlled Escalation
3 AP and a Focus Test links 1 tile or target to another event, tile, target or action - things now affects both.
1 AP increases critical magnitude by +0.5 for 1 target.
1 AP increases critical chance by +1, either failure or success, for 1 target.
Fades at the end of targets turn. 3 AP tests Focus to lock in current ratings briefly, persisting a little longer. Spend 3 Focus to add +1 to this.