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You are Mouse, the ogre. Although raised by humans you found yourself in service of the dark elven queen - and with her blessing you have embarked on a quest to purge the corruption plaguing the very world you live in.
You are not alone. Your mission is shared by an eclectic band of companions:
-Phineous, the sophisticated orc of culture.
-Smutkin, the formerly depraved bard who took your mission for his own
-Sparky, the warped imp that took on affinity to holy magic
-Tithe, the diminutive yet vigilant gargoyle
-Chloe, the shadow of the queen sent to safeguard you and your mission.
Your band has since grown to include human companions:
-Elle, the royal courier
-Harriet and Janet, the twin scouts
and the twin golems you've freed from their questionable service to the old order, they've accepted names you've given them: Diana and Minerva.
Currently you find yourself in the halls of Cathedral City, seat of power from which Celestine, high elven queen and reincarnation of the goddess directs her campaign against monsters such as yourself.
Except that during course of your quest you've not only befriended her but also earned her trust and support in leaning into whatever power it was that allowed you to resist call of the bestial Taint. Thus you succeeded in wrestling a spark of the goddess's divine light from maw of the Beast, which prompted your adversary into a rash action - driving your monstrous compatriots into perverse - well, more so than usual - rage that forced even your queen Olga to seek shelter among humans.
This development forced you to commit to a dangerous task. You would gather your party and set out to strike directly at heart of Beast's power, the lost city of Atlassia the cult and their mercenary army used as their primary locus of power. You were not yet sure what to expect there or how to face it, except that you were on the clock if you wished to confront it before wave of suffering would wash over what innocent souls there were to be found in this part of the world.