Rolled 1, 17, 15, 7, 10 = 50 (5d20)
>>5293174>>5293175>>5293180>>5293190Stealth is decidedly not your strong suit—certainly not in your ceremonial armour—but you cannot risk tipping off this watcher-in-the-dark by calling out to Paeris or the Thief. You turn away from the presence you faintly feel, so as not to tip it off while you consider your options… And then, you feel a tug on your gauntlet.
“Not now, Glowie!” you hiss. “there is a… There’s SOMETHING in hiding out there.”
Glowie nod enthusiastically, and puts on the toughest expression she can muster.
“I can help,” she tells you; though her pronunciation is not perfect, her intent is clear. And it’s true,: she wears only her swaddled robes, and thanks to the Novice’s fiddling with her amulet, she even has access to her venom and silk, in addition to the martial arts training you provided her. Glowie can move quietly—you’ve noticed how soft her footfalls are, now that she no longer waddled in her Serpent priestess guise. She can scale sheer surfaces. She can fight, and incapacitate.
“Go,” you say. “Pretend to be returning to the main body of our force, then circle back in silence.”
She does, eagerly—but not TOO eagerly!—walking away as if to leave you to your meditations. You conspicuously avoid looking towards where you suspect your stalker is situated. Let it draw closer—even attack, if it dares! Glowie will be upon it , either taking it down herself or providing you an opening to strike it in the light.
[Rolling. Two dice for stealth and two for melee combat. 1d20 for enemy reaction, lower is better.]