Quoted By:
>SELECTED: A grinning Desert Nomad.
>SELECTED: Ever Vigilant. The enemy DC modifier if Surprised or Ambushed is reduced (from 100% to +50%). Whether this is immediately granted or gradual is dependent on success here.
> Opponent Selected Stance Guarded - Exchange of Blows does not inflict or sustain damage.
The combat is over when either opponent is reduced to below <span class="mu-b"><span class="mu-s">BATTERED</span></span>. As no real weapons are being used, only a crit will result in anything other than a minor injury.
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<span class="mu-s">Tunegan, 10th Day of Umnimun (‘Ardenrise’), 883 A.C.E.</span>
<span class="mu-i"> Training in the Crescent Palace, The Wing of the Guard</span>
Sir Emile Andrei, Cantonian Knight of the Dragon Guard: <span class="mu-s"><span class="mu-g">Healthy</span></span>
>Combat = -1DC [Healthy +5, Strong +5, Long Walk Scar -1DC, Blademaster +0 (unarmed), Masterwork Full-Plate +15DC, Unarmed -20DC, Heat Fatigue -5DC]
>Combat Re-Rolls = 4 [Holy Orders +1, Courageous Sky +0, Blessed Artefact +1, Ursen Gorget +0, Dragon Guard +1]
>Armour Value = 46AV [Masterwork Full-Plate +33AV, Guardian +6AV, Basilisk Scale Shirt +7AV]
>Armour Value Re-Rolls = (+2) [Shield of Faith +1, Masterwork Full-Plate +1]
<span class="mu-s">VS</span>
Hassan Ibn Arif, Nomad Warrior of the Dragon Guard: <span class="mu-s"><span class="mu-g">Healthy</span></span>
>Combat = +25DC [Healthy +5DC, Quick +5DC, Dragon Guard +5DC, Blademaster +10DC, Heat Fatigue -0DC, Wooden Knife +0DC]
>Combat Re-Rolls = 1 [Lucky Charm +0, Dragon Guard +1]
>Armour Value = 0AV
>Armour Value Re-Rolls = 0
Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = +1 Adverse AV Roll
>Personal Combat 24DC
3 rolls of 1d100. You have FOUR Re-Rolls. Your opponent has ONE Adverse Re-Roll.
<span class="mu-s">As slippery as a desert snake…</span>