Rolled 2 (1d6)
>>5212734The spear is too heavy for Kammy, and Bowser isn't trained in its use, and doesn't like holding objects. Grubba wishes it was clubby and not stabby, so he snaps the abomination in half and throws it in lava. It's way too big to carry around in the Inventory.
~
For 4FP, you sweep the board with a pair of quick Shell Strikes!
The Jungle Guys all boo and throw whatever they have at you, missing this time, before they leave.
The battle's over!
>Coin gain: 13, current 361 Coins.>SP gain: 16, current Lvl. 9, 15 SP.>Level up! Everyone earns a well deserved full restoration. Choose your Level Up stat boost:
>+3 Badge Points ( 9 --> 12 )>+5 Flower Points ( 20 --> 25 )>+5 Health Points ( 20 --> 25 )...and let's
SPIN!......
...THAT!...
......WHEEL!
>Mega Rush Badge gained and equipped! Whenever Bowser is at exactly 1HP, he'll get a +5 PWR increase! This affects most Actions. Something like using a POW! Block would not be affected. Current BP: 0
Grubba notices a Coconut that one of the Jungle Guys lobbed at you after the fight. Upon inspection, you can sell it for 5 Coins, throw it at an enemy for 3 unblockable damage, or use it in a Recipe.
>+Usable Item: Coconut!You head in to Mt. Lavalava with no doubt you'll get Grandmamar's powers quickly and be on to the next. You look and there are many hollowed caverns, some dead ends, some clearly with noise and light travelling down them.
You tell Stank Hag to choose, and if she messes up, you'll trounce her.
(Continuing after stat boost choice)