>>5938612Oh, yeah, that makes more sense. I find it really fun, seeing discussion on the best course of action, and seeing (sometimes wrong) assumptions about how to proceed or what they value the most was really interesting. I've always found comments on stuff I made to be worth much more than stuff like likes and views or whatever, because it shows that someone actually engaged with what I made. I think that's part of what makes quests fun, players need to engage with it, and despite the fact it will naturally reach less people (/qst/ isn't a big board) I still find it more gratifying in that way.
I also really like it when ties happen since it means people are genuinely split between what choice is the best, and that I made a good job at making each thing appealing in its own way. It was particularly hard to do when designing power choices, as I needed them to be all different but still usable in their own way. For example, I was convinced E.N.D was going to be picked early on as it had a massive vote lead, and I even started drawing picrel as the E.N.D representative, but then I saw a shift that ended up making D.I.Y win. The pick of corp was a big choice, maybe even bigger than I originally thought, considering how much it ended up impacting your weapons and K.I.S.A.