Quoted By:
For the first few days of the siege, you were engaged in the building of the basic bulwarks to keep the enemy in their castle; with that complete, you turned to keep the relieving enemy away from the castle.
All throughout the day, the camp was abuzz with the sounds of trees falling and lumber being pulled, chopped and sawn. While the shovel began to dig ditches and trenches around the perimeter, archers and soldiers prepared for potential attacks from the enemy.
Several wooden towers were raised as well, and earth was placed on the inside of the palisades to give the wooden logs something to lean against.
While the scouts had indicated that the relief force was still a tad bit off, you had driven the men to begin working extra hard. The nearby forest was thus to be cleared out. With the remaining wood to be used in extra fortifications.
And while all of that was happening, you had the ballista placed upon an artificial mound, from where it could fire upon the wooden roof, it was hoped, though you weren't certain whether they had shingles, tiles, or leaded roofs. Nevertheless, you ordered the ballista to fire.
Like a bolt of lightning, it went off, right through an open window. The impact, while small at first, began spreading soon enough.
<span class="mu-i"> ''Godsgrief'' </span> You exclaimed, <span class="mu-i"> "We've set fire to the keep." </span>
The flames began to spread quickly; the garrison within seemed to forget that there was a siege going on, for they hurriedly scrambled to extinguish the fire.
But it was all for naught; by the dusk, the wooden support structure within had collapsed. The wooden beams crashed down, taking the stone walls with them in a thunderous cacophony. The keep was left in ruins, and while you unfortunately couldn't get in through it, it most certainly was a blow to their morale and supplies most likely as well.
If you were to assault the walls right now, it would be 55 DC.
The Svengalian relief force will come in 2/15 turns.
The garrison will run out of supplies in 12 turns.
It is currently turn 2.
The trebuchet has been built. (Will allow you to hurl rocks at the walls.)
It will take 1 turn for additional ladders to be built. (+5 to the assault DC.)
It will take 3 turns for the battering ram to be built. (+10 to the assault DC)
It will take 4 turns for additional artillery to be constructed. (+10 DC when bombarding the walls.)
It will take 7 turns for siege towers to be readied. (+10 to the assault DC)
What shall you do now?
>Use the ballista to start a fire.
>Ask Sophia for magical help.
>Have the trebuchet batter the walls.
>Have men start digging to mine under the walls.
>Continue to further fortify your position
>Launch the assault right now.
>Wait a turn.