>>6021973>>6021981>>6022073Looks like the door wins the vote! Let's do this!
You step on over towards the door and latch on to the knob. Twisting the doorknob, the wooden door creaks loudly, alerting whatever is inside. You step through the doorway, ever so carefully. Inside the room, you spot a large white-faced tarantula. Oh boy. You know that the giant white-faced spiders make use of a very deadly poison. However, the tarantula doesn't seem to be interested in attacking. In fact, she just stares at you, possibly surprised to see a gnome in the dungeon after all this time.
To your right is a heavy iron key. That might prove useful later on. What do you do?
>(TN: 10, Roll 2d6+1) Attack the tarantula! You don't have any real weapon, so this heavy key will have to do.>(No roll) Talk to the tarantula. She seems nice enough, and you're glad she didn't attack you on sight. Ask her if she's seen any other gnomes, and the general state of the dungeon nowadays.>(TN: 6, Roll 2d6+3) Distract and evade the tarantula. You'll cast an illusion of some juicy flies to distract her and then you'll run right past her.