Quoted By:
Approaching the crank on the right, you grab the handle and begin to turn counter clockwise, lowering the lantern. You smirk, piecing it all together rather quickly. You continue turning the crank until the lantern is even with your chest, casting the sculpture's shadow directly across the room - when the lantern is low enough, the top of the teardrop sculpture meets the bottom of the eye, completing the symbol.
Completing the second eye, you hear the sound of gears turning and stone grinding against stone. The <span class="mu-s">Sheikah</span> have a rich history of master engineers; you've heard tell of the elaborate mechanisms they developed to confound enemies seeking their treasure. This seems to be just one such marvel, and before your eyes, a bridge just like that of the prior room arises from the void. It locks into place so that you can access the far side of the chamber, and you proceed across to the double doors.
The next chamber you enter is a symmetrical octagon, each side measuring a dozen yards. Moss and lichen grow between dark stone bricks, and just a bit of water trickles down from the ceiling on the left side of the room. In the exact middle of the octagon, facing you directly, is a stone archway with a single, metal door set inside of it on hinges. The arch is no thicker than a foot at any point, and is also laden with moss. The metal door has an <span class="mu-s">Eye of Sheikah</span> on its front, filling the dimensions of the frame. There are no other doors here except the one you came in by and the strange singular one in the middle of the floor.
The ceiling is twenty yards above the ground, and decorated with a sprawling red, black, and white mosaic which depicts the <span class="mu-s">Golden Goddesses</span> at the center, surrounded by <span class="mu-s">Sheikah</span> supplicants. Each of the <span class="mu-s">goddesses</span> are shown with both hands raised at their sides, palms up, and there are bright, glowing crystals inlaid in each of these palms. The glow doesn't shine broadly, however - each of the six crystals cast a narrow beam of white light. This does dimly illuminate the lower half of the room, but not very much, and you trace the path of the lights. Each beam is directed at a different wall, to an alcove about ten yards from the floor, each hosting a different statue. There are seven alcoves, one on every wall but the one you entered from, and the six statues that are being illuminated with the mystical spotlights are robed, or carrying staves, one noticeably a <span class="mu-s">Goron</span>, and you see another looks to be an elderly <span class="mu-s">Sheikah</span> samurai. You suspect they are the <span class="mu-s">Six Sages</span>. Every one has one hand held up with their fingers curled as if they were holding something, but it isn't present. The final, seventh statue is in the alcove on the wall directly opposite you - you recognize the figure immediately as <span class="mu-s">Hylia</span>, holding a triangular mirror at her chest.
>Cont'd