>>6004261>>6004543Your instincts sharpen and you feel threatened by whatever might be lurking inside, quick thinking makes you realize this brittle door is easy pickings for your iron dagger.
You assume an ice pick grip and chip away swiftly at the door, giving it some good pokes at the most rotted pieces, as to not make your presence known while giving yourself some vision, you make sure to angle your thrusts after the first hurdles so as to not let the rotted wood fall to the ground beyond.
In no time you make a small peephole that you reach out to. As soon as you take a peek, a breeze of cold unfolds on you as you spot an abominable monster. It’s a tall viscous creature with the consistency of that liquid you’ve seen splattered through the current floor. It has a strange hollow eyeball on the top of what you assume is its head, it slithers through the floor while passively inspecting its surroundings, turning its back, moving some small distances, making its queasy gurgling noises as it does this.
It seems it has not spotted you yet.
>What type of action do you want to take here? HP: 16/16 MP: 16/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.74/6.0 aum} : Pollen plant {0.1} - 5 Quivered darts {0.25} [Damage: 1d5 thrust] [DEX] - 3 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 1 Scroll of smoke {0.2} - 17 Pence - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8}[Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2}
ON-HAND: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2]
WORN: Tunic with belt - Tightened Jackal hide strip - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 3] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]
STATUS: [Satiation level: Normal]