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BurningGrass : Secure the Frontier
>Unnatural Crit
Your finest Lords are sent to stabilize the situation in your feodal realm's marches.
After a fair amount of four-legs pacification and Hunterpower help to build more heavy doored tunnels, your fighters realized they reached farther than their original mission asked, granting you control over this whole bottleneck.
Furthermore, a fair amount of pack have been pushed south, fighting the local wild packs on their way.
An ambitious young vassal felt bold, and ordered to pursue. This was a tactically sound decision : your better armored, better supplied hunters swept through the exhausted migrants or locals, reaching the prized pile of Lightning Rocks.
Of course, that much lands means a whole lot opportunities.
>Conquest bonus! Free action to choose among
- More Vassals. Strengthen your hold over the Lightning Rocks!
- Research! What secret does the Lightning Rock hold? [Write-in research]
- How to Tame Your Kraken : Fourbeak, almost hunted to exhaustion on your home tiles, are numerous in these parts. Perfect opportunity.
Sadly, your rejection of Trade Deal means that if Badback and Jupiter wishes to lay their hands on more Lightning Rock, they will have to oppose you for it. Be it Raid, Conquest, Thievery or an other way, for the first time in history Bipedal Hunters have a motive to fight each other.
>Ghostclaw : Shaman
The Ghostclaw tribe believes crystallize. The amount of tale about the nature's spirit, honouring the dead in purifying ice, and the dangers better untold lead to a need of a specialized function : the Shamans. Those Hunter are in charge of the Psyking and Spiritual wellbeing of your community.
This opens up the way to greater changes in the Ghostclaw spirituality; changes previously thought impossible.
Jupiter : Conquest
>Two success!
Meanwhile, the Jupiter tribe progressed. Securing and claiming the flatest part of the crack around the huge Light Moss Lake, your tribe have access to a huge amount of Crawlers. With overwhelming amounts of food and the trickle of new member over time thanks to the constant trading with BadBack's tribe, you even made another discovery.
North of your position, the walls of The Crack are deeply creviced. The maze of dark tunnels, dimly lit by the occasional light moss patch, are quite scarce in life - a zone predominantly dominated by Meaty Fatties. The tunnels breach through the walls, giving you a potential to expand more north.
<span class="mu-b"><span class="mu-s">This offers possibilities. But Don't forget my mandate lies south west with goods from the east. Not North.</span></span>
Now...
>How should your tribe evolve?