Quoted By:
Adrenaline Shot
Heal 1d20 Trauma, and
Gain 1 free action, but then...
Incur 1d20 PUNISH / Trauma afterwards
(roll 2d20. Recover the first, but then suffer the second. If either roll is a 1, gain trait Panic)
Intravenous epinephrine injector. 0.5-0.75 ml of a 2.25% solution in 2.0 ml normal saline. A neurotransmitter that can induce side effects ranging from palpitations, tremors, tachycardia, arrhythmia, hypertension, headaches, panic attacks, acute pulmonary edema.