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Unnerved by the lack of response from their patrol boats, the Luperni prepare one of their pursuit craft in a rush. Behind heavy guard, first of patrols, then the naval base and then the marines on board, we... will be unlikely to influence it.
>No direct line to the Pursuitcraft that does not lead through Luperni controlled territory.
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Doors are kicked in, workers searched. Rion, in the guise of a miner, has half his haul confiscated on a whim. Four fellow miners commiserate and it all almost develops into a brawl before it evolves into buying Rion enough drinks to unsettle a whale. Untangling himself is the hard part - the miners are too generous by far.
>Rion scores 1 bit, a rather sad haul.
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The Red Market shutters its doors, closes stalls, merchants and hawkers roll up their shops for better days. The crackdown is in full effect.
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Fultons cunning prep-work eats <span class="mu-s">3</span> hits from the Hunting Patrols, and about saves our lives. The Seekers at the Naval Base, comparing maps and checking old warehouses, narrow their search to the upper quadrants of the city. They're far, far too close now.
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>Downtime 3
>Once Visibility moves past 10, the Safehouse is Found and there will be a Fight.
>Toby is Broken. Limited to 1 action.
>Mimic is Broken. Limited to 1 action.
>Doc is Broken. Limited to 1 action.
>You can finish any outstanding work at no cost, otherwise, pools refresh.
>To leave... get on the SHIP. Somehow.