>>6111316Barzaentine
The massacre at Kholankorda has a chilling effect on the Barza people. A generation of children are raised without fathers, or with fathers hollowed and broken by the brutality of war. The survivors pool their experience, training the next generation of warriors with their hard won experience. So too do the geomancers of the kingdom focus their efforts on training their skills, developing a powerful new technique for altering the battlefield, Resonance. The technique effectively requires two sizable squads of geomancers to ‘bounce’ a wave of geomantic energy through the earth between them, steadily growing in strength with each passage. Over the course of several weeks the wave grows in strength, until each passage of it tears the earth asunder.
A small group of witnesses watch the razing of the black thicket by Ordelan axe and flame until naught remains but ash and blackened bones. The Rosenfeuer even go so far as to hack those to splinters. By next spring only the occasional stubborn thorn tree will mark the location of this fortress.
>>6111594>DomoWith their bloodthirst settled, and the most hotblooded and devoted dead by one means or another, the Domo turn their attention to more domestic affairs. First of note is the construction of a great shipyard whose vessels will link together distant parts of the kingdom. Soon many small ships dash about along the shoreline, skipping from wave to wave, carrying passengers and goods, leather and meat from the east, lumber to the west, pouches of pale grapes meant for shaman and diviner.
To the west a great area is cleared in the forests and a new city is raised, An'naud. A city of orchards and hunters, centered around a temple of Kholan. Sacrifices and blessings flow like water for a week as the rituals are performed and the city’s land formally taken from the forest spirits.
>>6111893>VenksLet history know him as Uhgul I The Wise, for his wisdom and forethought has protected the kingdom from many a dire threat. Deep investments in the simple needs of the kingdom over his own vanity has left the kingdom well defended against threats grim and strange. Uhgul II capitalizes on the stability of the kingdom, balancing the costs of the great southern wall by granting lands and titles to members of the mason’s guild, settling the strange swamp beyond the wall. The dark swamp is a sorrowful place, dotted with rotting tribal structures and riddled with great earthen mounds. Settlers speak of a cursed air to the place, though whether it is superstition or actual malevolence is unknown. In more pleasant news a great vein of hematite iron is discovered to the north. The farmers of the land will surely be glad for a steady supply of fine iron tools.