>>6125078>>6125084>>6125085>>6125427>>6125712>>6125741>Switch to an inanimate object, to simulate using your Stand on some random shit lying around in a battle scenario. What makes a good found weapon, besides yourself?Time to give your fingers a break. You examine the items already squirreled away in the room during your stay. The mansion might be your home for the time being, but it's still creepy and a pain to navigate repeatedly, so you filled a random shopping bag with empty soda bottles refilled with water and hauled it up to your safe room. Their shape is different than your future ones (and the plastic craze hasn't quite dominated yet), but you don't mind, especially with the heat and dodgy tap.
You fish out an empty one to start out with and set it on the dressing table. As you watch Jenova clone it as ordered, you notice how its singular limb "scans" the bottle before tapping a point where fractals branch out. The process seems instant to the untrained eye, but it requires your Stand's direct contact with the object. Like Soft & Wet's bubbles.
Speaking of those bubbles, you wonder if you can control the timing of the effect. The bottle's extra growths vanish. Now you repeat the process, but ask Jenova with your mind-voice (talking to yourself out loud is stupid unless you're practicing things to say to other people) to delay it.
It "scans" the bottle in an impossibly fast swipe, and then pauses; its pseudopod seems to have little reflections of the bottle shimmering inside it. Jenova floats for a few seconds--its surface seems to oscillate a bit more antsily--and then makes the mama water bottle grow little baby bottles off of its side.
You can time a delay between selecting something and activating the fractal (fractivating?), but both actions need your Stand to be able to touch it directly. You don't know the exact upper limit of said delay, but it doesn't <span class="mu-i">feel</span> like more than five seconds.
You recall your physics lessons...
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