Rolled 87, 91, 8, 56 = 242 (4d100)
>>6064970Name: Hakar Horde
Race: Humans
Trait: Kharak Masters
Pastures also produce 1 Mount. [Cavalry] receive +2 combat bonus, but Infantry suffer -1 Combat bonus.
Technology: Bows I, Spears I, Cavalry II, Husbandry I, Carpentry I, Metallurgy I
Pending research: Cavalry 3 2/3
National Stats: Pop: 6, F: 7, P: 7, W: 1
Province: Hakaria | Pop: 5, F: 3+(4), P: 2+(5), W: 1, Up: 0 | 7 free slots
Province: Opal Coast | Soil: 3 Wood: 2
Province: Bleak Cliffs | Soil: 1 Stone: 3 Metal: 1
Developments: Pasture I (Tutrinch), Pasture I (Wunge), Logger I (Kilkley), Carpenter I (Wigton), Pasture I (Mubailqah), Carpenter I (Alaqhayq), Pasture I built (Kharalash)
Free Resources: 4 Wood, 4 Soil, 1 Precious Metal, 3 Stone, 1 Metal
Produced: 4 Mount
Units: 3 Riders [Cavalry II, Bows I, Spears I] Up: 0
—-Turn 3—-
1. Work continues upon the developing of more advanced cavalry tactics
[Calvary III 2/3]
2. A rising class of merchants who trade in wooden crafts and cattle have pooled their funds to begin construction of mine to harvest the precious metals within the bleak cliffs.
[Build Precious Metal mine in Bleak Cliffs]
3. A new pasture will be built in the bleach cliffs to successfully claim the land for the Horde and feed the new miners that would live there.
[Build new Pasture in Bleak Cliffs]
4. Headman Coletain is more interested in mining the shiny tin found with Hakaria to be forged into new weapons
[Build Tin Mine in Hakaria]